start work on println
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#![allow()]
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#![no_std]
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#![no_main]
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mod vga_buffer;
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use core::panic::PanicInfo;
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#[panic_handler]
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79
src/vga_buffer.rs
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79
src/vga_buffer.rs
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// Handles VGA text printing
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#[allow(dead_code)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[repr(u8)]
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pub enum Color {
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Black = 0,
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Blue = 1,
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Green = 2,
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Cyan = 3,
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Red = 4,
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Magenta = 5,
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Brown = 6,
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LightGray = 7,
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DarkGray = 8,
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LightBlue = 9,
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LightGreen = 10,
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LightCyan = 11,
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LightRed = 12,
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Pink = 13,
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Yellow = 14,
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White = 15,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[repr(transparent)]
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struct ColorCode(u8)
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impl ColorCode {
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fn new(foreground: Color, background = Color) -> ColorCode {
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ColorCode((background as u8) << 4 | (foreground as u8))
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[repr(C)]
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struct ScreenChar {
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ascii_character: u8,
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color_code: ColorCode,
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}
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const BUFFER_HEIGHT: usize = 25;
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const BUFFER_WIDTH: usize = 80;
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#repr(transparent)
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struct Buffer {
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chars: [[ScreenChar; BUFFER_WIDTH]; BUFFER_HEIGHT],
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}
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pub struct Writer {
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column_position: usize,
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color_code: ColorCode,
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buffer: &'static mut Buffer,
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}
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impl Writer {
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pub fn write_byte(&mut self, byteL u8) {
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match byte {
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b'\n' => self.new_line(),
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byte => {
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if self.column_position > BUFFER_WIDTH {
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self.new_line();
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}
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let row = BUFFER_HEIGHT - 1;
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let col self.column_position;
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let color_code = self.color_code;
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self.buffer.chars[row][col] = ScreenChar {
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ascii_character: byte,
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color_code,
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};
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self.column_position += 1;
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}
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}
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}
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fn new_line(&mut self) {/*TODO */}
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}
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