made the filestructure better and migrated the game creation from the old type of db to the newer relational db type!

This commit is contained in:
RezHackXYZ 2025-05-15 06:27:40 +05:30
parent 9ac813c699
commit 736059646d
No known key found for this signature in database
28 changed files with 343 additions and 736 deletions

View file

@ -1,5 +0,0 @@
export function load({ params }) {
return {
gamePin: params.gamePin
};
}

View file

@ -1,134 +0,0 @@
<script>
import { supabase } from '$lib/supabase';
import { onMount } from 'svelte';
export let data;
const gamePin = data.gamePin;
import { page } from '$app/stores';
const name = $page.state?.name;
let question = [];
let Selected = null;
let currentQuestion = 0;
let isWait = true;
let gameStatus = '';
let players = [];
onMount(async () => {
const channel = supabase
.channel(`game-${gamePin}`)
.on(
'postgres_changes',
{
event: 'UPDATE',
schema: 'public',
table: 'games',
filter: `gamePIN=eq.${gamePin}`
},
(payload) => {
if (payload.new.gameStatus != gameStatus) {
gameStatus = payload.new.gameStatus;
isWait = false;
Selected = null;
currentQuestion = Number(gameStatus);
}
}
)
.subscribe();
const { data, error } = await supabase
.from('games')
.select('questions')
.eq('gamePIN', Number(gamePin))
.single();
if (!error && data) {
question = data.questions || [];
}
});
async function SubmitAnswer() {
isWait = true;
const { data, error } = await supabase
.from('games')
.select('players')
.eq('gamePIN', Number(gamePin))
.single();
players = data.players;
if (question[currentQuestion].correctAnswer == Selected) {
players.forEach((player) => {
if (player.name == name) {
player.score += 1;
}
});
await supabase.from('games').update({ players: players }).eq('gamePIN', Number(gamePin));
}
const { data: data2 } = await supabase
.from('games')
.select('questions')
.eq('gamePIN', Number(gamePin))
.single();
question = data2.questions;
question[currentQuestion].playersCompelted++;
console.log('Players Completed:', question[currentQuestion].playersCompelted);
await supabase.from('games').update({ questions: question }).eq('gamePIN', Number(gamePin));
}
</script>
<div class="bg-grey-900 flex h-full items-center justify-center">
<div
class="flex max-w-[700px] flex-col items-center justify-center gap-1 rounded-lg bg-gray-900 p-8 shadow-lg"
>
<div class="mb-5 flex w-full items-center justify-center gap-3">
<h3>Question {currentQuestion + 1} of {question.length}</h3>
<div class="flex-1 rounded-full border-2 border-gray-600">
<div
class="h-4 rounded-full bg-green-600 transition-all duration-700"
style="width: {(currentQuestion / question.length) * 100}%;"
></div>
</div>
</div>
{#if isWait != true}
<h1 class="m-[0] text-center text-5xl">
Q{currentQuestion + 1}. {question[currentQuestion].name}
</h1>
<div class="mt-5 grid grid-cols-2 gap-5 gap-x-3">
{#each question[currentQuestion].answers as answer, index}
<div class="flex">
<input
type="radio"
id="O{index}"
name="question"
class="peer sr-only"
value={index}
bind:group={Selected}
/>
<label
class="w-full cursor-pointer rounded-lg border-3 border-gray-600 bg-gray-600 pt-1 pr-2 pb-1 pl-2 text-center text-3xl transition-all peer-checked:border-blue-600 peer-checked:bg-blue-600 hover:border-blue-600"
for="O{index}">{answer}</label
>
</div>
{/each}
</div>
{#if Selected != null}
<button
class="mt-4 cursor-pointer gap-0 rounded-lg bg-green-700 p-2 text-3xl transition-all hover:scale-110 hover:-rotate-10"
onclick={SubmitAnswer}
>submit answer
</button>
{:else}
<button
class="mt-4 cursor-pointer gap-0 rounded-lg bg-gray-700 p-2 text-3xl transition-all hover:scale-110"
>select an answer to submit!
</button>
{/if}
{:else}<h1 class="m-[0] text-center text-5xl">
Please wait for everyone else to answer the question.
</h1>{/if}
</div>
</div>