AGHHH, now finaly the actual playing of the game works! now time to add a leader board!

This commit is contained in:
RezHackXYZ 2025-05-12 21:46:36 +05:30
parent f83f50d9b2
commit 9ac813c699
No known key found for this signature in database
11 changed files with 381 additions and 62 deletions

View file

@ -3,4 +3,4 @@ import { createClient } from '@supabase/supabase-js';
export const supabase = createClient(
import.meta.env.VITE_SUPABASE_URL,
import.meta.env.VITE_SUPABASE_ANON_KEY
);
);

View file

@ -1,13 +1,14 @@
<script>
import { supabase } from '$lib/supabase';
import { goto } from '$app/navigation';
let questions = [
let questions = $state([
{
name: '',
answers: ['', '', '', ''],
correctAnswer: undefined
correctAnswer: undefined,
playersCompelted: 0
}
];
]);
async function startGame() {
if (questions.some((q) => q.name === '')) return alert('Please fill all questions');
@ -22,7 +23,7 @@
const { error } = await supabase.from('games').insert({
gamePIN: gamePin,
gameStatus: 'lobby',
questions: questions,
questions: $state.snapshot(questions),
players: []
});
@ -37,6 +38,43 @@
<div class="bg-grey-900 flex justify-center p-5">
<div class="flex flex-col items-center justify-center gap-1 rounded-lg bg-gray-900 p-8 shadow-lg">
<button
onclick={() => {
questions = [
{
name: 'Is hack club awesome?',
answers: ['its ok', 'its the BEST place in the world', 'nahh its bad', 'Gu Gu Ga Ga'],
correctAnswer: 1,
playersCompelted: 0
},
{
name: 'Who is the best programer in the world?',
answers: ['Sundar Pichai', 'Bill Gates', 'RezHackXYZ', 'Elon musk'],
correctAnswer: 2,
playersCompelted: 0
},
{
name: 'What was the 5/11 incident?',
answers: [
'mass pings of @/birds',
'twin towers getting blasted by planes',
'the opening ceremony of the store of 7/11 on the 5/11 date',
'the opening ceremony of the competitor store of 7/11'
],
correctAnswer: 0,
playersCompelted: 0
}
];
}}
class="-mt-5 mb-3 flex h-fit cursor-pointer items-center justify-center rounded-xl bg-green-700 p-2 transition-all hover:scale-110 hover:-rotate-10"
><svg
xmlns="http://www.w3.org/2000/svg"
height="24px"
viewBox="0 -960 960 960"
width="24px"
fill="#FFFFFF"><path d="M440-440H200v-80h240v-240h80v240h240v80H520v240h-80v-240Z" /></svg
>Use demo questions</button
>
{#each questions as question, i}
<div class="flex items-center gap-3">
<div
@ -77,10 +115,16 @@
<div class="flex flex-col gap-2">
{#each question.answers as answer, i2}
<div class="flex items-center gap-2">
<input type="radio" value={i2} name={i} bind:group={question.correctAnswer} /><input
<input
type="radio"
value={i2}
name={i}
bind:group={question.correctAnswer}
class="input"
/><input
placeholder="Option {i2 + 1}"
bind:value={question.answers[i2]}
class="rounded-lg bg-gray-800 p-1 text-center text-white"
class="w-[500px] rounded-lg bg-gray-800 p-1 text-center text-white"
/>
</div>
{/each}
@ -94,7 +138,8 @@
questions.push({
name: '',
answers: ['', '', '', ''],
correctAnswer: undefined
correctAnswer: undefined,
playersCompelted: 0
});
}}
class="flex h-fit cursor-pointer items-center justify-center rounded-xl bg-green-700 p-2 transition-all hover:scale-110 hover:-rotate-10"

View file

@ -2,10 +2,10 @@
import { onMount } from 'svelte';
import { page } from '$app/stores';
import { supabase } from '$lib/supabase';
import { goto } from '$app/navigation';
export let data;
const gamePin = data.gamePin;
const name = $page.state?.name;
let players = [];
@ -63,11 +63,14 @@
</div>
<button
class="mt-5 cursor-pointer rounded-2xl bg-green-700 p-2 text-4xl transition-all hover:scale-110 hover:-rotate-10"
on:click={() => {
on:click={async () => {
if (players.length > 0) {
if (confirm('Are you sure you want to start the game?')) {
// Logic to start the game
alert('Game started!'); // Replace with actual game start logic
await supabase
.from('games')
.update({ gameStatus: 'started' })
.eq('gamePIN', Number(data.gamePin));
goto(`/hostgame/${gamePin}`);
}
} else {
alert('You need at least one player to start the game.');

View file

@ -0,0 +1,6 @@
// Example of what your +page.js or +page.server.js might need
export function load({ params }) {
return {
gamePin: params.gamePin
};
}

View file

@ -0,0 +1,100 @@
<script>
import { onMount } from 'svelte';
import { supabase } from '$lib/supabase';
export let data;
const gamePin = data.gamePin;
let totalQuetions = 3;
let currentQuestion = 0;
let PeopleAwnseredQ = 2;
let Totalplayers = 3;
let questions = [];
async function NewUpdate(question) {
if (question[currentQuestion].playersCompelted == Totalplayers) {
currentQuestion++;
await supabase
.from('games')
.update({ gameStatus: `${currentQuestion}` })
.eq('gamePIN', Number(data.gamePin));
PeopleAwnseredQ = 0;
} else {
PeopleAwnseredQ = question[currentQuestion].playersCompelted;
}
}
onMount(async () => {
const channel = supabase
.channel(`game-${gamePin}`)
.on(
'postgres_changes',
{
event: 'UPDATE',
schema: 'public',
table: 'games',
filter: `gamePIN=eq.${gamePin}`
},
(payload) => {
if (payload.new.questions != questions) {
questions = payload.new.questions;
currentQuestion = Number(payload.new.gameStatus);
NewUpdate(questions);
}
}
)
.subscribe();
const { data, error } = await supabase
.from('games')
.select('players')
.eq('gamePIN', Number(gamePin))
.single();
Totalplayers = data.players.length;
const { data: data2, error: error2 } = await supabase
.from('games')
.select('questions')
.eq('gamePIN', Number(gamePin))
.single();
questions = data2.questions;
totalQuetions = questions.length;
currentQuestion = 0;
await supabase
.from('games')
.update({ gameStatus: currentQuestion.toString() })
.eq('gamePIN', Number(gamePin));
});
</script>
<div class="bg-grey-900 flex h-full items-center justify-center">
<div
class="flex max-w-[700px] flex-col items-center justify-center gap-1 rounded-lg bg-gray-900 p-8 shadow-lg"
>
<h1 class="m-[0] text-7xl">HOSTING</h1>
<div class="mt-1 mb-3 flex w-full flex-col rounded-2xl border-2 border-green-400 p-2">
<h3>Question {currentQuestion + 1} of {totalQuetions} is beeing awnsered</h3>
<div class="flex-1 rounded-full border-2 border-gray-600">
<div
class="h-4 rounded-full bg-green-600 transition-all duration-700"
style="width: {(currentQuestion / totalQuetions) * 100}%;"
></div>
</div>
</div>
<div class="mt-1 mb-3 flex w-full flex-col rounded-2xl border-2 border-green-400 p-2">
<h3>{PeopleAwnseredQ} out of {Totalplayers} have awnsered the quetion</h3>
<div class="flex-1 rounded-full border-2 border-gray-600">
<div
class="h-4 rounded-full bg-green-600 transition-all duration-700"
style="width: {(PeopleAwnseredQ / Totalplayers) * 100}%;"
></div>
</div>
</div>
</div>
</div>

View file

@ -32,7 +32,7 @@
return;
}
goto('/play/' + pin, {
goto('/play-lobby/' + pin, {
state: {
name
}

View file

@ -0,0 +1,6 @@
// Example of what your +page.js or +page.server.js might need
export function load({ params }) {
return {
gamePin: params.gamePin
};
}

View file

@ -0,0 +1,112 @@
<script>
import { onMount } from 'svelte';
import { page } from '$app/stores';
import { supabase } from '$lib/supabase';
import { goto } from '$app/navigation';
export let data;
const gamePin = data.gamePin;
const name = $page.state?.name;
let players = [];
async function addPlayer() {
const { data: gameData, error } = await supabase
.from('games')
.select('players')
.eq('gamePIN', Number(gamePin))
.maybeSingle();
let updatedPlayers = gameData.players || [];
const alreadyExists = updatedPlayers.some((p) => p.name === name);
if (!alreadyExists) {
updatedPlayers.push({ name: name, score: 0 });
const { error: updateError } = await supabase
.from('games')
.update({ players: updatedPlayers })
.eq('gamePIN', Number(gamePin));
}
}
// Subscribe to realtime changes in players
function subscribeToPlayers() {
const channel = supabase
.channel(`game-${gamePin}`)
.on(
'postgres_changes',
{
event: 'UPDATE',
schema: 'public',
table: 'games',
filter: `gamePIN=eq.${gamePin}`
},
(payload) => {
players = payload.new.players || [];
}
)
.subscribe();
}
function subscribeToGameStatus() {
supabase
.channel(`status-${gamePin}`)
.on(
'postgres_changes',
{
event: 'UPDATE',
schema: 'public',
table: 'games',
filter: `gamePIN=eq.${gamePin}`
},
(payload) => {
if (payload.new.gameStatus === 'started') {
goto(`/play/${gamePin}`, {
state: {
name
}
});
}
}
)
.subscribe();
}
onMount(async () => {
await addPlayer();
const { data: gameData } = await supabase
.from('games')
.select('players')
.eq('gamePIN', Number(gamePin))
.maybeSingle();
if (gameData?.players) {
players = gameData.players;
}
subscribeToPlayers();
subscribeToGameStatus();
});
</script>
<div class="bg-grey-900 flex h-full items-center justify-center">
<div
class="flex max-w-[700px] flex-col items-center justify-center gap-1 rounded-lg bg-gray-900 p-8 shadow-lg"
>
<h1 class="m-[0] text-9xl">PLAYING</h1>
<h1 class="m-[0] text-7xl">Game Pin:</h1>
<h1 class="m-[0] rounded-2xl bg-gray-700 pt-1.5 pr-2 pb-0 pl-2 font-mono text-5xl">
{gamePin}
</h1>
<h1 class="m-[0] mt-10 text-6xl">Players Joined:</h1>
<h1 class="m-[0] text-4xl text-gray-400">(Total Players: {players.length})</h1>
<div class="mt-2 flex flex-wrap justify-center gap-2">
{#each players as player}
<span class="m-[0] rounded-xl bg-gray-700 pt-1 pr-2 pb-0 pl-2 font-mono text-3xl"
>{player.name}</span
>
{/each}
</div>
</div>
</div>

View file

@ -1,4 +1,3 @@
// Example of what your +page.js or +page.server.js might need
export function load({ params }) {
return {
gamePin: params.gamePin

View file

@ -1,36 +1,19 @@
<script>
import { onMount } from 'svelte';
import { page } from '$app/stores';
import { supabase } from '$lib/supabase';
import { onMount } from 'svelte';
export let data;
const gamePin = data.gamePin;
import { page } from '$app/stores';
const name = $page.state?.name;
let question = [];
let Selected = null;
let currentQuestion = 0;
let isWait = true;
let gameStatus = '';
let players = [];
async function addPlayer() {
const { data: gameData, error } = await supabase
.from('games')
.select('players')
.eq('gamePIN', Number(gamePin))
.maybeSingle();
let updatedPlayers = gameData.players || [];
const alreadyExists = updatedPlayers.some((p) => p.name === name);
if (!alreadyExists) {
updatedPlayers.push({ name: name, score: 0 });
const { error: updateError } = await supabase
.from('games')
.update({ players: updatedPlayers })
.eq('gamePIN', Number(gamePin));
}
}
// Subscribe to realtime changes in players
function subscribeToPlayers() {
onMount(async () => {
const channel = supabase
.channel(`game-${gamePin}`)
.on(
@ -42,46 +25,110 @@
filter: `gamePIN=eq.${gamePin}`
},
(payload) => {
players = payload.new.players || [];
if (payload.new.gameStatus != gameStatus) {
gameStatus = payload.new.gameStatus;
isWait = false;
Selected = null;
currentQuestion = Number(gameStatus);
}
}
)
.subscribe();
}
onMount(async () => {
await addPlayer();
const { data, error } = await supabase
.from('games')
.select('questions')
.eq('gamePIN', Number(gamePin))
.single();
const { data: gameData } = await supabase
if (!error && data) {
question = data.questions || [];
}
});
async function SubmitAnswer() {
isWait = true;
const { data, error } = await supabase
.from('games')
.select('players')
.eq('gamePIN', Number(gamePin))
.maybeSingle();
.single();
players = data.players;
if (gameData?.players) {
players = gameData.players;
if (question[currentQuestion].correctAnswer == Selected) {
players.forEach((player) => {
if (player.name == name) {
player.score += 1;
}
});
await supabase.from('games').update({ players: players }).eq('gamePIN', Number(gamePin));
}
subscribeToPlayers();
});
const { data: data2 } = await supabase
.from('games')
.select('questions')
.eq('gamePIN', Number(gamePin))
.single();
question = data2.questions;
question[currentQuestion].playersCompelted++;
console.log('Players Completed:', question[currentQuestion].playersCompelted);
await supabase.from('games').update({ questions: question }).eq('gamePIN', Number(gamePin));
}
</script>
<div class="bg-grey-900 flex h-full items-center justify-center">
<div
class="flex max-w-[700px] flex-col items-center justify-center gap-1 rounded-lg bg-gray-900 p-8 shadow-lg"
>
<h1 class="m-[0] text-9xl">PLAYING</h1>
<h1 class="m-[0] text-7xl">Game Pin:</h1>
<h1 class="m-[0] rounded-2xl bg-gray-700 pt-1.5 pr-2 pb-0 pl-2 font-mono text-5xl">
{gamePin}
</h1>
<h1 class="m-[0] mt-10 text-6xl">Players Joined:</h1>
<h1 class="m-[0] text-4xl text-gray-400">(Total Players: {players.length})</h1>
<div class="mt-2 flex flex-wrap justify-center gap-2">
{#each players as player}
<span class="m-[0] rounded-xl bg-gray-700 pt-1 pr-2 pb-0 pl-2 font-mono text-3xl"
>{player.name}</span
>
{/each}
<div class="mb-5 flex w-full items-center justify-center gap-3">
<h3>Question {currentQuestion + 1} of {question.length}</h3>
<div class="flex-1 rounded-full border-2 border-gray-600">
<div
class="h-4 rounded-full bg-green-600 transition-all duration-700"
style="width: {(currentQuestion / question.length) * 100}%;"
></div>
</div>
</div>
{#if isWait != true}
<h1 class="m-[0] text-center text-5xl">
Q{currentQuestion + 1}. {question[currentQuestion].name}
</h1>
<div class="mt-5 grid grid-cols-2 gap-5 gap-x-3">
{#each question[currentQuestion].answers as answer, index}
<div class="flex">
<input
type="radio"
id="O{index}"
name="question"
class="peer sr-only"
value={index}
bind:group={Selected}
/>
<label
class="w-full cursor-pointer rounded-lg border-3 border-gray-600 bg-gray-600 pt-1 pr-2 pb-1 pl-2 text-center text-3xl transition-all peer-checked:border-blue-600 peer-checked:bg-blue-600 hover:border-blue-600"
for="O{index}">{answer}</label
>
</div>
{/each}
</div>
{#if Selected != null}
<button
class="mt-4 cursor-pointer gap-0 rounded-lg bg-green-700 p-2 text-3xl transition-all hover:scale-110 hover:-rotate-10"
onclick={SubmitAnswer}
>submit answer
</button>
{:else}
<button
class="mt-4 cursor-pointer gap-0 rounded-lg bg-gray-700 p-2 text-3xl transition-all hover:scale-110"
>select an answer to submit!
</button>
{/if}
{:else}<h1 class="m-[0] text-center text-5xl">
Please wait for everyone else to answer the question.
</h1>{/if}
</div>
</div>