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https://github.com/ahmadk953/poixpixel-discord-bot.git
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Removed Custom Builder. Cleaned-Up package.json. Make the bot partially work. Command register was added but, has to be fixed.
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parent
169ef72bfd
commit
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14 changed files with 152 additions and 360 deletions
15
source/commands/ping.ts
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15
source/commands/ping.ts
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import { SlashCommandBuilder } from 'discord.js';
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interface Command {
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data: SlashCommandBuilder;
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execute: (interaction: any) => Promise<void>;
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}
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export const command: Command = {
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data: new SlashCommandBuilder().setName('ping').setDescription('Replies with Pong!'),
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execute: async (interaction) => {
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await interaction.reply('Pong!');
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},
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};
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export default command;
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13
source/commands/server.ts
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13
source/commands/server.ts
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import { SlashCommandBuilder } from 'discord.js';
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interface Command {
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data: SlashCommandBuilder;
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execute: (interaction: any) => Promise<void>;
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}
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export const command: Command = {
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data: new SlashCommandBuilder().setName('server').setDescription('Provides information about the server.'),
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execute: async (interaction) => {
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await interaction.reply(`This server is ${interaction.guild.name} and has ${interaction.guild.memberCount} members.`);
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},
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};
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13
source/commands/user.ts
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13
source/commands/user.ts
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import { SlashCommandBuilder } from 'discord.js';
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interface Command {
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data: SlashCommandBuilder;
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execute: (interaction: any) => Promise<void>;
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}
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export const command: Command = {
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data: new SlashCommandBuilder().setName('user').setDescription('Provides information about the user.'),
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execute: async (interaction) => {
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await interaction.reply(`This command was run by ${interaction.user.username}, who joined on ${interaction.member.joinedAt}.`);
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},
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};
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5
source/config.example.json
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5
source/config.example.json
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{
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"token": "DISCORD_BOT_API_KEY",
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"application_client_id": "DISCORD_BOT_ID",
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"guild_id": "DISCORD_SERVER_ID"
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}
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@ -1,17 +1,70 @@
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// Require the necessary discord.js classes
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import { Client, Events, GatewayIntentBits } from 'discord.js';
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import config from '../config.json' assert { type: 'json' };
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import fs from'node:fs';
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import path from 'node:path';
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import { Client, Collection, Events, GatewayIntentBits } from'discord.js';
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import config from './config.json' assert { type: 'json' };
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import { deployCommands } from './util/deployCommand.js';
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const { token } = config;
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const { token, application_client_id, guild_id } = config;
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// Create a new client instance
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const client = new Client({ intents: [GatewayIntentBits.Guilds] });
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const client: any = new Client({ intents: [GatewayIntentBits.Guilds] });
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client.commands = new Collection();
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try {
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const __dirname = path.resolve();
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const commandsPath = path.join(__dirname, '/target/commands/');
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const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
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for (const file of commandFiles) {
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const filePath = path.join('file://', commandsPath, file);
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const commandModule = await import(filePath);
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const command = commandModule.default;
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if (command instanceof Object && 'data' in command && 'execute' in command) {
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client.commands.set(command.data.name, command);
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} else {
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console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
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}
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}
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} catch (error: any) {
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console.log(`Error while getting commands up: ${error}`)
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}
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try {
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await deployCommands({token, guild_id, application_client_id});
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} catch (error: any) {
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console.log(`Error while registering commands: ${error}`)
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}
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// When the client is ready, run this code (only once)
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// We use 'c' for the event parameter to keep it separate from the already defined 'client'
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client.once(Events.ClientReady, c => {
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client.once(Events.ClientReady, (c: any) => {
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console.log(`Ready! Logged in as ${c.user.tag}`);
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});
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client.on(Events.InteractionCreate, async (interaction: any) => {
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if (!interaction.isChatInputCommand()) return;
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const command = interaction.client.commands.get(interaction.commandName);
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if (!command) {
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console.error(`No command matching ${interaction.commandName} was found.`);
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return;
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}
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try {
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await command.execute(interaction);
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} catch (error) {
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console.error(error);
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if (interaction.replied || interaction.deferred) {
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await interaction.followUp({ content: 'There was an error while executing this command!', ephemeral: true });
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} else {
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await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
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}
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}
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});
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// Log in to Discord with your client's token
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client.login(token);
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44
source/util/deployCommand.ts
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44
source/util/deployCommand.ts
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import { REST, Routes } from 'discord.js';
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import fs from 'node:fs';
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import path from 'node:path';
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export async function deployCommands({token, guildId, clientId}: any) {
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const commands = [];
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const __dirname = path.resolve();
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const commandsPath = path.join(__dirname, '/target/commands/');
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const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
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// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
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for (const file of commandFiles) {
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const filePath = path.join('file://', commandsPath, file);
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const command = await import(filePath);
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if (command instanceof Object && 'data' in command && 'execute' in command) {
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commands.push(command.data.toJSON());
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} else {
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console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
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}
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}
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// Construct and prepare an instance of the REST module
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const rest = new REST().setToken(token);
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// and deploy your commands!
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(async () => {
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try {
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console.log(`Started refreshing ${commands.length} application (/) commands.`);
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// The put method is used to fully refresh all commands in the guild with the current set
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const data: any = await rest.put(
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Routes.applicationGuildCommands(clientId, guildId),
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{ body: commands },
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);
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console.log(`Successfully reloaded ${data.length} application (/) commands.`);
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} catch (error) {
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// And of course, make sure you catch and log any errors!
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console.error(error);
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}
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})();
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}
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