mirror of
https://github.com/ahmadk953/poixpixel-discord-bot.git
synced 2025-07-04 19:36:00 +00:00
fix(bot): achievement system fixes and improvements
This commit is contained in:
commit
8d14616f39
4 changed files with 113 additions and 170 deletions
1
.github/FUNDING.yml
vendored
1
.github/FUNDING.yml
vendored
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@ -1,3 +1,2 @@
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github: ahmadk953
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patreon: poixpixel
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thanks_dev: u/gh/ahmadk953
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@ -26,7 +26,6 @@ const command = {
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data: new SlashCommandBuilder()
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.setName('achievement')
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.setDescription('Manage server achievements')
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.setDefaultMemberPermissions(PermissionFlagsBits.ManageGuild)
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.addSubcommand((subcommand) =>
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subcommand
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.setName('create')
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@ -185,6 +184,13 @@ async function handleCreateAchievement(
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const rewardType = interaction.options.getString('reward_type');
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const rewardValue = interaction.options.getString('reward_value');
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if (!interaction.memberPermissions?.has(PermissionFlagsBits.ManageGuild)) {
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await interaction.editReply(
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'You do not have permission to create achievements.',
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);
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return;
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}
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if (requirementType === 'command_usage' && !commandName) {
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await interaction.editReply(
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'Command name is required for command_usage type achievements.',
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@ -252,6 +258,13 @@ async function handleDeleteAchievement(
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) {
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const achievementId = interaction.options.getInteger('id')!;
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if (!interaction.memberPermissions?.has(PermissionFlagsBits.ManageGuild)) {
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await interaction.editReply(
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'You do not have permission to delete achievements.',
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);
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return;
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}
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try {
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const success = await deleteAchievement(achievementId);
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@ -278,6 +291,13 @@ async function handleAwardAchievement(
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const user = interaction.options.getUser('user')!;
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const achievementId = interaction.options.getInteger('achievement_id')!;
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if (!interaction.memberPermissions?.has(PermissionFlagsBits.ManageGuild)) {
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await interaction.editReply(
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'You do not have permission to award achievements.',
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);
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return;
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}
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try {
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const allAchievements = await getAllAchievements();
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const achievement = allAchievements.find((a) => a.id === achievementId);
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@ -659,6 +679,13 @@ async function handleUnawardAchievement(
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const user = interaction.options.getUser('user')!;
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const achievementId = interaction.options.getInteger('achievement_id')!;
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if (!interaction.memberPermissions?.has(PermissionFlagsBits.ManageGuild)) {
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await interaction.editReply(
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'You do not have permission to unaward achievements.',
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);
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return;
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}
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try {
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const allAchievements = await getAllAchievements();
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const achievement = allAchievements.find((a) => a.id === achievementId);
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@ -129,7 +129,6 @@ export async function updateAchievementProgress(
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): Promise<boolean> {
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try {
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await ensureDbInitialized();
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if (!db) {
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console.error(
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'Database not initialized, cannot update achievement progress',
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@ -149,21 +148,15 @@ export async function updateAchievementProgress(
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.then((rows) => rows[0]);
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if (existing) {
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if (existing.earnedAt) {
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return false;
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}
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await db
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.update(schema.userAchievementsTable)
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.set({
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progress: Math.floor(progress) > 100 ? 100 : Math.floor(progress),
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})
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.set({ progress })
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.where(eq(schema.userAchievementsTable.id, existing.id));
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} else {
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await db.insert(schema.userAchievementsTable).values({
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discordId: userId,
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achievementId: achievementId,
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progress: Math.floor(progress) > 100 ? 100 : Math.floor(progress),
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achievementId,
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progress,
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});
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}
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@ -1,11 +1,4 @@
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import {
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Message,
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Client,
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EmbedBuilder,
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GuildMember,
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TextChannel,
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Guild,
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} from 'discord.js';
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import { Message, EmbedBuilder, TextChannel, Guild } from 'discord.js';
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import {
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addXpToUser,
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@ -21,99 +14,63 @@ import { loadConfig } from './configLoader.js';
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import { generateAchievementCard } from './achievementCardGenerator.js';
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/**
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* Check and process achievements for a user based on a message
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* @param message - The message that triggered the check
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* Handle achievement progress updates
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* @param userId - ID of the user
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* @param guild - Guild instance (can be null if not applicable)
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* @param achievement - Achievement definition
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* @param progress - Progress percentage (0-100)
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* @param options - Additional options
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*/
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export async function processMessageAchievements(
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message: Message,
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async function handleProgress(
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userId: string,
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guild: Guild | null,
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achievement: schema.achievementDefinitionsTableTypes,
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progress: number,
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options: { skipAward?: boolean } = {},
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): Promise<void> {
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if (message.author.bot) return;
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const userData = await getUserLevel(message.author.id);
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const allAchievements = await getAllAchievements();
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const messageAchievements = allAchievements.filter(
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(a) => a.requirementType === 'message_count',
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);
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for (const achievement of messageAchievements) {
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const progress = Math.min(
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100,
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(userData.messagesSent / achievement.threshold) * 100,
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);
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if (progress >= 100) {
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const userAchievements = await getUserAchievements(message.author.id);
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const existingAchievement = userAchievements.find(
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const { skipAward = false } = options;
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const userAchievements = await getUserAchievements(userId);
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const existing = userAchievements.find(
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(a) => a.achievementId === achievement.id && a.earnedAt !== null,
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);
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if (!existingAchievement) {
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const awarded = await awardAchievement(
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message.author.id,
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achievement.id,
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);
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if (awarded) {
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await announceAchievement(
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message.guild!,
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message.author.id,
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achievement,
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);
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}
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}
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} else {
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await updateAchievementProgress(
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message.author.id,
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achievement.id,
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progress,
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);
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}
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}
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await updateAchievementProgress(userId, achievement.id, progress);
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const levelAchievements = allAchievements.filter(
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(a) => a.requirementType === 'level',
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);
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for (const achievement of levelAchievements) {
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const progress = Math.min(
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100,
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(userData.level / achievement.threshold) * 100,
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);
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if (progress >= 100) {
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const userAchievements = await getUserAchievements(message.author.id);
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const existingAchievement = userAchievements.find(
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(a) => a.achievementId === achievement.id && a.earnedAt !== null,
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);
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if (!existingAchievement) {
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const awarded = await awardAchievement(
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message.author.id,
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achievement.id,
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);
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if (awarded) {
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await announceAchievement(
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message.guild!,
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message.author.id,
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achievement,
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);
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}
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}
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} else {
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await updateAchievementProgress(
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message.author.id,
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achievement.id,
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progress,
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);
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if (progress === 100 && !existing && !skipAward) {
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const awarded = await awardAchievement(userId, achievement.id);
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if (awarded && guild) {
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await announceAchievement(guild, userId, achievement);
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}
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}
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}
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/**
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* Check achievements for level-ups
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* @param memberId - Member ID who leveled up
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* @param newLevel - New level value
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* @guild - Guild instance
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* Process message achievements based on user activity
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* @param message - The message object from Discord
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*/
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export async function processMessageAchievements(
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message: Message,
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): Promise<void> {
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if (message.author.bot) return;
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const userData = await getUserLevel(message.author.id);
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const allAchievements = await getAllAchievements();
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for (const ach of allAchievements.filter(
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(a) => a.requirementType === 'message_count',
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)) {
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const progress = Math.min(
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100,
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(userData.messagesSent / ach.threshold) * 100,
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);
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await handleProgress(message.author.id, message.guild!, ach, progress);
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}
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}
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/**
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* Process level-up achievements when a user levels up
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* @param memberId - ID of the member who leveled up
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* @param newLevel - The new level the member has reached
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* @param guild - Guild instance where the member belongs
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*/
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export async function processLevelUpAchievements(
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memberId: string,
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guild: Guild,
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): Promise<void> {
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const allAchievements = await getAllAchievements();
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const levelAchievements = allAchievements.filter(
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for (const ach of allAchievements.filter(
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(a) => a.requirementType === 'level',
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);
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for (const achievement of levelAchievements) {
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const progress = Math.min(100, (newLevel / achievement.threshold) * 100);
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if (progress >= 100) {
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const userAchievements = await getUserAchievements(memberId);
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const existingAchievement = userAchievements.find(
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(a) => a.achievementId === achievement.id && a.earnedAt !== null,
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);
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if (!existingAchievement) {
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const awarded = await awardAchievement(memberId, achievement.id);
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if (awarded) {
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await announceAchievement(guild, memberId, achievement);
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}
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}
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} else {
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await updateAchievementProgress(memberId, achievement.id, progress);
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}
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)) {
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const progress = Math.min(100, (newLevel / ach.threshold) * 100);
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await handleProgress(memberId, guild, ach, progress);
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}
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}
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/**
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* Process achievements for command usage
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* @param userId - User ID who used the command
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* @param commandName - Name of the command
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* @param client - Guild instance
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* Process command usage achievements when a command is invoked
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* @param userId - ID of the user who invoked the command
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* @param commandName - Name of the command invoked
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* @param guild - Guild instance where the command was invoked
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*/
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export async function processCommandAchievements(
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userId: string,
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@ -159,7 +98,6 @@ export async function processCommandAchievements(
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guild: Guild,
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): Promise<void> {
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const allAchievements = await getAllAchievements();
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const commandAchievements = allAchievements.filter(
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(a) =>
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a.requirementType === 'command_usage' &&
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@ -167,26 +105,31 @@ export async function processCommandAchievements(
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(a.requirement as any).command === commandName,
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);
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for (const achievement of commandAchievements) {
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// fetch the user’s current achievement entries
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const userAchievements = await getUserAchievements(userId);
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const existingAchievement = userAchievements.find(
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(a) => a.achievementId === achievement.id && a.earnedAt !== null,
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);
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if (!existingAchievement) {
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const awarded = await awardAchievement(userId, achievement.id);
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if (awarded) {
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await announceAchievement(guild, userId, achievement);
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}
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}
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for (const ach of commandAchievements) {
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// find existing progress, default to 0
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const userAch = userAchievements.find((u) => u.achievementId === ach.id);
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const oldProgress = userAch?.progress ?? 0;
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// compute how many times they've run this command so far
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const timesRanSoFar = (oldProgress / 100) * ach.threshold;
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const newCount = timesRanSoFar + 1;
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// convert back into a percentage
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const newProgress = Math.min(100, (newCount / ach.threshold) * 100);
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// Delegate to handleProgress which will update or award
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await handleProgress(userId, guild, ach, newProgress);
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}
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}
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/**
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* Process achievements for reaction events (add or remove)
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* @param userId - User ID who added/removed the reaction
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* @param guild - Guild instance
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* @param isRemoval - Whether this is a reaction removal (true) or addition (false)
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* Process reaction achievements when a user reacts to a message
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* @param userId - ID of the user who reacted
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* @param guild - Guild instance where the reaction occurred
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* @param isRemoval - Whether the reaction was removed (default: false)
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*/
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export async function processReactionAchievements(
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userId: string,
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@ -198,40 +141,21 @@ export async function processReactionAchievements(
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if (member.user.bot) return;
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const allAchievements = await getAllAchievements();
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const reactionAchievements = allAchievements.filter(
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(a) => a.requirementType === 'reactions',
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);
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if (reactionAchievements.length === 0) return;
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if (!reactionAchievements.length) return;
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const reactionCount = await getUserReactionCount(userId);
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for (const achievement of reactionAchievements) {
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for (const ach of reactionAchievements) {
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const progress = Math.max(
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0,
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Math.min(100, (reactionCount / achievement.threshold) * 100),
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Math.min(100, (reactionCount / ach.threshold) * 100),
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);
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if (progress >= 100 && !isRemoval) {
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const userAchievements = await getUserAchievements(userId);
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const existingAchievement = userAchievements.find(
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(a) =>
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a.achievementId === achievement.id &&
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a.earnedAt !== null &&
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a.earnedAt !== undefined &&
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new Date(a.earnedAt).getTime() > 0,
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);
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if (!existingAchievement) {
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const awarded = await awardAchievement(userId, achievement.id);
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if (awarded) {
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await announceAchievement(guild, userId, achievement);
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}
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}
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}
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await updateAchievementProgress(userId, achievement.id, progress);
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await handleProgress(userId, guild, ach, progress, {
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skipAward: isRemoval,
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});
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}
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} catch (error) {
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console.error('Error processing reaction achievements:', error);
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|
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