export enum Colour { Black = "Black", Red = "Red", Orange = "Orange", Yellow = "Yellow", Green = "Green", Blue = "Blue", Pink = "Pink", Purple = "Purple", White = "White", } export type ColouredOpt = `${T} ${Colour}` | "None"; export enum Hats { Headtie = "Beginner Headtie", CommanderHat = "Commander Hat", TopHat = "Top Hat", BackCap = "Back Cap", TheItem = "The Item", TrafficCone = "Traffic Cone", } export enum Faces { DWI = "Deal with it", EyeMask = "Eye Mask", } export enum Eyes { Serious = "Serious", Angry = "Angry", Confused = "Confused", Cheerful = "Cheerful", Tired = "Tired", Excited = "Excited", Dizzy = "Dizzy", Worried = "Worried", Dead = "Dead", } export enum Tops { Sash = "Sash", SideCloak = "Side Cloak", BizznizzTie = "Bizznizz Tie", HouseVibeHoodie = "House Vibe Hoodie", CasualBelt = "Casual Belt", } export enum Bottoms { KneePads = "Knee Pads", Skirt = "Skirt", BattlerDrip = "Battler Drip", SupportBoots = "Support Boots", } export enum Buddies { Battler = "Battler", HouseVibe = "House Vibe", LockBlock = "Lock Block", BattleSpecial = "Battle Special", BattleSupport = "Battle Support", Houseannor = "Houseannor", Ranger = "Ranger", PCSB = "PCSB", PLR = "PLR", Basketiballu = "Basketiballu", StartingMountain = "Starting Mountain", Olivia = "Olivia", PrototypeRanger = "Prototype Ranger", DEMUL = "DEMUL", IncomingSword = "Incoming Sword", MARZBall = "MARZ Ball", NoodleTheKitten = "Noodle the Kitten", } export enum Backs { BattleSword = "Battle Sword", Tail = "Tail", GenericPole = "Generic Pole", BattleHammer = "Battle Hammer", BattleScythe = "Battle Scythe", BattleSpear = "Battle Spear", THEFIRE = "THE FIRE", GracefulWings = "Graceful Wings", } export enum Necks { NeckChain = "Neck Chain", OneKChain = "1K Chain", } export enum Opponents { None = "None", BattleBeginner = "BattleBeginner", BattleBeginner2024 = "BattleBeginner2024", BattleCasual = "BattleCasual", BattlePro = "BattlePro", BattleMaster = "BattleMaster", Battler = "Battler", BattlerElite = "BattlerElite", RapStar = "RapStar", ArtMaster = "ArtMaster", TheInterrogator = "TheInterrogator", CommonOverseer = "CommonOverseer", Moonlite = "Moonlite", Dicey = "Dicey", Kacey = "Kacey", Lexa = "Lexa", Delta = "Delta", DoodlePro = "DoodlePro", GuitarHero = "GuitarHero", SmallKeyMaster = "SmallKeyMaster", RareOverseer = "RareOverseer", DEMUL = "DEMUL", AgentZ = "AgentZ", MediumKeyMaster = "MediumKeyMaster", IncomingSword = "IncomingSword", Eda = "Eda", TheFirewall = "TheFirewall", HouseannorSupport = "HouseannorSupport", Dicey2024 = "Dicey2024", CakeDay = "CakeDay", MasterOG = "MasterOG", } export enum Hair { BeginnerSpikes = "Beginner Spikes", CasualFro = "Casual Fro", ProfessionalCut = "Pro Cut", SpeciallyLong = "Specially Long", SupportShort = "Support Short", BuilderTwintails = "Builder Twintails", BuddyCut = "Buddy Cut", SimpleFringe = "Simple Fringe", SuperSlick = "Super Slick", } export enum UpperBottom {} export enum UpperTop {} export type GenerateBattlerOptions = { colour: Colour; hat?: ColouredOpt; face?: ColouredOpt; top?: ColouredOpt; bottom?: ColouredOpt; buddy?: Buddies | "None"; back?: ColouredOpt; neck?: ColouredOpt; glow?: Colour | "None"; eye?: ColouredOpt; hair?: ColouredOpt; upperBottom?: ColouredOpt; upperTop?: ColouredOpt; }; export enum PlayerActions { AttackLeft = "Attack Left", DefendLeft = "Defend Left", ItemLeft = "Item Left", AttackRight = "Attack Right", DefendRight = "Defend Right", ItemRight = "Item Right" } export type PlayerActionOptions = { action: PlayerActions; player: string; }; export type GenerateBattleImageOptions = { opponent: Opponents; username: string; }; export type CustomActionOptions = { background: string; player: string; position: "left" | "middle" }