BEGIN_BORDER(FRAME, 5, 5, 5, 5)
  BORDER_SHADE_DIRECTION(__UP)

  BEGIN_BORDER_PART(TOP_LEFT, 21, 21, 21, 21)
    BORDER_PART_REGION(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0)
    BORDER_PART_CURSOR(RESIZE_BR)
    BORDER_PART_ACTION(ACTION_RESIZE)
    BORDER_PART_KEEP_WHEN_SHADED(__OFF)
  END_BORDER_PART

  BEGIN_BORDER_PART(TOP_RESIZE, 2, 99999, 5, 5)
    BORDER_PART_REGION(-1, 0, 21, 0, -2, -1, 1024, -14, 0, 8)
    BORDER_PART_CURSOR(RESIZE_V)
    BORDER_PART_ACTION(ACTION_RESIZE_V)
    BORDER_PART_KEEP_WHEN_SHADED(__ON)
  END_BORDER_PART

  BEGIN_BORDER_PART(TOP_RIGHT, 22, 22, 21, 21)
    BORDER_PART_REGION(-1, 1024, -22, 0, 0, -1, 0, -1, 0, 0)
    BORDER_PART_CURSOR(RESIZE_TR)
    BORDER_PART_ACTION(ACTION_RESIZE)
    BORDER_PART_KEEP_WHEN_SHADED(__OFF)
  END_BORDER_PART

  BEGIN_BORDER_PART(RIGHT_RESIZE, 5, 5, 3, 99999)
    BORDER_PART_REGION(-1, 1024, -5, 0, 21, -1, 1024, -1, 1024, -21)
    BORDER_PART_CURSOR(RESIZE_H)
    BORDER_PART_ACTION(ACTION_RESIZE_H)
    BORDER_PART_KEEP_WHEN_SHADED(__OFF)
  END_BORDER_PART

  BEGIN_BORDER_PART(LEFT_RESIZE, 5, 5, 4, 99999)
    BORDER_PART_REGION(-1, 0, 0, 0, 21, -1, 0, 0, 1024, -21)
    BORDER_PART_CURSOR(RESIZE_H)
    BORDER_PART_ACTION(ACTION_RESIZE_H)
    BORDER_PART_KEEP_WHEN_SHADED(__OFF)
  END_BORDER_PART

  BEGIN_BORDER_PART(BOTTOM_RIGHT, 21, 21, 21, 21)
    BORDER_PART_REGION(-1, 1024, -21, 1024, -21, -1, 1024, -1, 1024, -1)
    BORDER_PART_CURSOR(RESIZE_BR)
    BORDER_PART_ACTION(ACTION_RESIZE)
    BORDER_PART_KEEP_WHEN_SHADED(__OFF)
  END_BORDER_PART

  BEGIN_BORDER_PART(BOTTOM_LEFT, 21, 21, 21, 21)
    BORDER_PART_REGION(-1, 0, 0, 1024, -21, -1, 0, 21, 1024, -1)
    BORDER_PART_CURSOR(RESIZE_TR)
    BORDER_PART_ACTION(ACTION_RESIZE)
    BORDER_PART_KEEP_WHEN_SHADED(__OFF)
  END_BORDER_PART

  BEGIN_BORDER_PART(BOTTOM_RESIZE, 4, 99999, 5, 5)
    BORDER_PART_REGION(-1, 0, 21, 1024, -5, -1, 1024, -22, 1024, -1)
    BORDER_PART_CURSOR(RESIZE_V)
    BORDER_PART_ACTION(ACTION_RESIZE_V)
    BORDER_PART_KEEP_WHEN_SHADED(__ON)
  END_BORDER_PART

END_BORDER