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# Arcade Monitor # Arcade Monitor: HC's beloved shop ~stalker~ monitor
Arcade Monitor is a **monitor for the Hack Club Arcade Shop.** It continuously checks for new items, stock changes, and item updates, keeping you in the loop on the stuff you want. It chatters away in the [#arcade-monitor channel on Slack](https://hackclub.slack.com/archives/C079RG9HJ81) to over 350 members across Slack and ntfy. <img src="https://github.com/user-attachments/assets/3fe6199a-7d82-4620-ad40-9ab2c10044da" align="left" width="238" style="padding-right: 3rem"/>
![image](https://github.com/user-attachments/assets/3fe6199a-7d82-4620-ad40-9ab2c10044da) Arcade Monitor is a **monitor for the Hack Club Arcade Shop.** It continuously checks for new items, stock changes, and item updates, keeping you in the loop on the stuff you want. It chatters away in the [#arcade-monitor channel](https://hackclub.slack.com/archives/C079RG9HJ81) to over 350 members across Slack and ntfy.
## The first version This has been one of my most successful projects: I managed to get 350 active users of the channel, including many from Hack Club HQ, got third-party contributions to my project for the first time, and managed to get 55 stars, by far my most starred project on GitHub _(will you be the next stargazer? 😉)_
If I were to make this project again, I'd probably port it to more platforms, such as Discord webhooks, in order to make it possible for people to use the software they want to use, rather than being forced to use Slack or ntfy :)
Arcade Monitor is also fully open source, and licensed under the [MIT License!](https://github.com/SkyfallWasTaken/arcade-monitor/blob/main/LICENSE.md)
## A history lesson (if you're into that sort of thing :))
### The first version
The first version of Arcade Monitor was a Cloudflare Worker written in TypeScript. In hindsight, a lot of the code was needlessly complicated, and the bot was _severely_ buggy. Take a look at this: The first version of Arcade Monitor was a Cloudflare Worker written in TypeScript. In hindsight, a lot of the code was needlessly complicated, and the bot was _severely_ buggy. Take a look at this:
@ -23,3 +31,133 @@ What was worse was that Hack Club had created a new channel called [#arcade-bull
I did quickly realise, however, that the bot could track things like stock updates that were infeasible for Hack Club staff to do every time someone bought a YubiKey. I did quickly realise, however, that the bot could track things like stock updates that were infeasible for Hack Club staff to do every time someone bought a YubiKey.
> (Also, fun fact: the YubiKeys are technically limited, but there's over 1,000 of them. The more you know 🤷‍♂️) > (Also, fun fact: the YubiKeys are technically limited, but there's over 1,000 of them. The more you know 🤷‍♂️)
In the future, I would definitely use libraries such as Zod to validate my scraper - it would have saved _so_ much time.
### How the scraper works
It's actually surprisingly simple! Under the hood, Hack Club's website uses Next.js, and Next.js includes a `script` tag with the ID of `__NEXT_DATA__` with a bunch of useful information. That useful information just so happens to contain the Arcade Shop's items in a nice and easy-to-use format.
<details>
<summary>View the scraper's code (~50 lines of Rust)</summary>
```rust
use reqwest::Client;
use scraper::{Html, Selector};
use serde::{Deserialize, Serialize};
use worker::*;
#[derive(Serialize, Deserialize, PartialEq, Eq, Default, Clone)]
pub struct ShopItem {
#[serde(rename = "Full Name")]
pub full_name: String,
#[serde(rename = "Description")]
pub description: Option<String>,
#[serde(rename = "Fulfillment Description")]
pub fulfillment_description: Option<String>,
#[serde(rename = "Cost Hours")]
pub price: i32,
#[serde(rename = "Stock")]
pub stock: Option<i32>,
pub id: String,
}
pub type ShopItems = Vec<ShopItem>;
const USER_AGENT: &str = "Arcade-Monitor/1.0 (+@SkyfallWasTaken)";
pub async fn try_fetch(shop_url: Url) -> Result<ShopItems> {
let client = Client::new();
let response = client
.get(shop_url)
.header("User-Agent", USER_AGENT)
.send()
.await
.unwrap();
let doc_html = response.text().await.unwrap();
let doc = Html::parse_document(&doc_html);
let selector = Selector::parse("#__NEXT_DATA__").unwrap();
let json: serde_json::Value = serde_json::from_str(
&doc.select(&selector)
.next()
.ok_or("no #__NEXT_DATA__ element in document")?
.inner_html(),
)?;
let available_items = serde_json::from_value(
json.pointer("/props/pageProps/availableItems")
.ok_or("availableItems not found - is the ARCADE_SHOP_URL correct?")?
.clone(),
)?;
Ok(available_items)
}
```
</details>
<details>
<summary>View the original scraper's code (30 lines of TypeScript)</summary>
<p>Note that the type definitions are incorrect.</p>
```typescript
import { parse as parseHtml } from "node-html-parser";
export type ShopItem = {
name: string;
description: string;
fulfillmentDescription: string;
id: string;
imageUrl: string;
maxOrderQuantity: number;
price: number;
};
export default function parseArcadeShopHtml(html: string): ShopItem[] {
const document = parseHtml(html);
const inner = document.getElementById("\_\_NEXT_DATA\_\_")?.text!;
const items = JSON.parse(inner).props.pageProps.availableItems.map((item: any) => {
return {
name: item\["Name"],
description: item\["Description"],
fulfillmentDescription: item\["Fulfillment Description"],
id: item.id,
imageUrl: item\["Image URL"],
maxOrderQuantity: item\["Max Order Quantity"],
price: item\["Cost Hours"],
};
});
return items;
```
</details>
## v2: the Rust version
Since my code was borked anyway, I decided that I might as well just rewrite the whole thing. I decided to rewrite it in Rust! Technically, I could've made the rewrite in TypeScript and it would've been fine, but I decided to rewrite it in Rust instead for a couple reasons:
- Serde is great and reduces boilerplate
- Rust's error handling is _superb._ I would absolutely love `Result<T, E>` to come to Go or TypeScript (and actually be used by the wider community)
- I just like Rust :D
The new version took a _lot_ less time to implement (around 3 hours) - in fact, it took less time to write than the initial version written in TypeScript! Most of my code after that was for things like enhancements and new features.
Three hours later... it worked!
![image](https://github.com/user-attachments/assets/302c1ed2-5c4e-44e4-9659-842dfdad7324)
Since then, most of the changes have been things like the ticket/price ratio or prettier Slack messages that use Block Kit.
Overall, I'd call the Rust rewrite a huge success!
---
_© 2024 Mahad Kalam_
_Licensed under the [MIT License](https://github.com/SkyfallWasTaken/arcade-monitor/blob/main/LICENSE.md)_