trying to get the host game lobby work with the newer rDB

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RezHackXYZ 2025-05-15 19:42:58 +05:30
parent caff3cef7c
commit 2b9b5c3b39
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20 changed files with 213 additions and 355 deletions

2
.gitignore vendored
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@ -1,4 +1,5 @@
node_modules
package-lock.json
# Output
.output
@ -21,3 +22,4 @@ Thumbs.db
# Vite
vite.config.js.timestamp-*
vite.config.ts.timestamp-*

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@ -1,7 +1,7 @@
{
"useTabs": true,
"singleQuote": true,
"trailingComma": "none",
"singleQuote": false,
"trailingComma": "all",
"printWidth": 100,
"plugins": ["prettier-plugin-svelte", "prettier-plugin-tailwindcss"],
"overrides": [

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@ -8,7 +8,10 @@
"correctanswer",
"creationdate",
"gameid",
"gamepin",
"hostgame",
"kahoot",
"playername",
"questionid",
"questionstext",
"SUPABASE"

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@ -1,3 +1,3 @@
import prettier from 'eslint-config-prettier';
import svelte from 'eslint-plugin-svelte';
export default [prettier, ...svelte.configs.prettier];
export default [prettier, ...svelte.configs.prettier];

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@ -4,5 +4,8 @@
"allowJs": true,
"checkJs": true,
"moduleResolution": "bundler"
}
},
"exclude": [
"node_modules"
]
}

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@ -13,7 +13,6 @@
},
"devDependencies": {
"@sveltejs/adapter-auto": "^4.0.0",
"@sveltejs/adapter-static": "^3.0.8",
"@sveltejs/kit": "^2.16.0",
"@sveltejs/vite-plugin-svelte": "^5.0.0",
"@tailwindcss/postcss": "^4.1.6",

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@ -15,4 +15,4 @@
>
</a>
</div>
</div>
</div>

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@ -2,27 +2,21 @@ import { supabase } from '$lib/supabase';
export async function createGame(questions, gamePin) {
// Insert the game into the GAMES table
const { data: gameData, error: gameError } = await supabase
.from('games')
.insert({
creator: 'anonymous', // Replace with actual creator if available
creationdate: new Date().toISOString(),
status: 'lobby',
GamePIN: gamePin
})
.select('id')
.single();
const { data: gameData, error: gameError } = await supabase.from('games').insert({
creator: 'anonymous',
creationdate: new Date().toISOString(),
status: 'lobby',
gamepin: gamePin
});
if (gameError) {
alert('Failed to create game: ' + gameError.message + '\n\nPlease try again.');
return;
}
const gameid = gameData.id;
// Prepare questions and answers for batch insertion
const questionsData = questions.map((q, index) => ({
gameid: gameid,
gameid: gamePin,
questionstext: q.name,
correctanswer: q.correctAnswer
}));
@ -53,6 +47,4 @@ export async function createGame(questions, gamePin) {
alert('Failed to insert answers: ' + answersError.message + '\n\nPlease try again.');
return;
}
alert('Game created successfully!');
}

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@ -5,13 +5,14 @@ import { questions } from './GameCreateData.svelte.js';
export async function startGame() {
if (questions.v.some((q) => q.name === '')) return alert('Please fill all questions');
if (questions.v.some((q) => q.answers.some((a) => a === ''))) return alert('Fill all options');
if (questions.v.some((q) => q.correctAnswer === undefined)) return alert('Select correct answers');
if (questions.v.some((q) => q.correctAnswer === undefined))
return alert('Select correct answers');
const gamePin = Math.floor(Math.random() * 1000000)
.toString()
.padStart(6, '0');
createGame($state.snapshot(questions), gamePin);
createGame(questions.v, gamePin);
goto('/host/' + gamePin);
}

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@ -0,0 +1,5 @@
export function load({ params }) {
return {
gamePin: params.gamePin
};
}

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@ -0,0 +1,82 @@
<script>
import { onMount } from 'svelte';
import { page } from '$app/stores';
import { supabase } from '$lib/supabase';
import { goto } from '$app/navigation';
export let data;
const gamePin = data.gamePin;
let players = [];
// Subscribe to realtime changes in players
function subscribeToPlayers() {
const channel = supabase
.channel(`game-${gamePin}`)
.on(
'postgres_changes',
{
event: 'UPDATE',
schema: 'public',
table: 'games',
filter: `gamePIN=eq.${gamePin}`
},
(payload) => {
players = payload.new.players || [];
}
)
.subscribe();
}
onMount(async () => {
const { data: gameData } = await supabase
.from('games')
.select('players')
.eq('gamePIN', Number(gamePin))
.maybeSingle();
if (gameData?.players) {
players = gameData.players;
}
subscribeToPlayers();
});
</script>
<div class="bg-grey-900 flex h-full items-center justify-center">
<div
class="flex max-w-[700px] flex-col items-center justify-center gap-1 rounded-lg bg-gray-900 p-8 shadow-lg"
>
<h1 class="m-[0] text-9xl">HOSTING</h1>
<h1 class="m-[0] text-7xl">Game Pin:</h1>
<h1 class="m-[0] rounded-2xl bg-gray-700 pt-1.5 pr-2 pb-0 pl-2 font-mono text-5xl">
{gamePin}
</h1>
<h1 class="m-[0] mt-10 text-6xl">Players Joined:</h1>
<h1 class="m-[0] text-4xl text-gray-400">(Total Players: {players.length})</h1>
<div class="mt-2 flex flex-wrap justify-center gap-2">
{#each players as player}
<span class="m-[0] rounded-xl bg-gray-700 pt-1 pr-2 pb-0 pl-2 font-mono text-3xl"
>{player.name}</span
>
{/each}
</div>
<button
class="mt-5 cursor-pointer rounded-2xl bg-green-700 p-2 text-4xl transition-all hover:scale-110 hover:-rotate-10"
on:click={async () => {
if (players.length > 0) {
if (confirm('Are you sure you want to start the game?')) {
await supabase
.from('games')
.update({ gameStatus: 'started' })
.eq('gamePIN', Number(data.gamePin));
goto(`/hostgame/${gamePin}`);
}
} else {
alert('You need at least one player to start the game.');
}
}}>Start the game</button
>
</div>
</div>

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@ -1,109 +0,0 @@
<script>
import { onMount } from 'svelte';
import { supabase } from '$lib/supabase';
export let data;
const gamePin = data.gamePin;
let totalQuetions = 3;
let currentQuestion = 0;
let PeopleAwnseredQ = 2;
let Totalplayers = 3;
let questions = [];
async function NewUpdate(question) {
if (question[currentQuestion].playersCompelted == Totalplayers) {
currentQuestion++;
if (currentQuestion > questions.length) {
await supabase
.from('games')
.update({ gameStatus: `completed` })
.eq('gamePIN', Number(data.gamePin));
goto(`/results/${gamePin}`);
} else {
await supabase
.from('games')
.update({ gameStatus: `${currentQuestion}` })
.eq('gamePIN', Number(data.gamePin));
}
PeopleAwnseredQ = 0;
} else {
PeopleAwnseredQ = question[currentQuestion].playersCompelted;
}
}
onMount(async () => {
const channel = supabase
.channel(`game-${gamePin}`)
.on(
'postgres_changes',
{
event: 'UPDATE',
schema: 'public',
table: 'games',
filter: `gamePIN=eq.${gamePin}`
},
(payload) => {
if (payload.new.questions != questions) {
questions = payload.new.questions;
currentQuestion = Number(payload.new.gameStatus);
NewUpdate(questions);
}
}
)
.subscribe();
const { data, error } = await supabase
.from('games')
.select('players')
.eq('gamePIN', Number(gamePin))
.single();
Totalplayers = data.players.length;
const { data: data2, error: error2 } = await supabase
.from('games')
.select('questions')
.eq('gamePIN', Number(gamePin))
.single();
questions = data2.questions;
totalQuetions = questions.length;
currentQuestion = 0;
await supabase
.from('games')
.update({ gameStatus: currentQuestion.toString() })
.eq('gamePIN', Number(gamePin));
});
</script>
<div class="bg-grey-900 flex h-full items-center justify-center">
<div
class="flex max-w-[700px] flex-col items-center justify-center gap-1 rounded-lg bg-gray-900 p-8 shadow-lg"
>
<h1 class="m-[0] text-7xl">HOSTING</h1>
<div class="mt-1 mb-3 flex w-full flex-col rounded-2xl border-2 border-green-400 p-2">
<h3>Question {currentQuestion + 1} of {totalQuetions} is beeing awnsered</h3>
<div class="flex-1 rounded-full border-2 border-gray-600">
<div
class="h-4 rounded-full bg-green-600 transition-all duration-700"
style="width: {(currentQuestion / totalQuetions) * 100}%;"
></div>
</div>
</div>
<div class="mt-1 mb-3 flex w-full flex-col rounded-2xl border-2 border-green-400 p-2">
<h3>{PeopleAwnseredQ} out of {Totalplayers} have awnsered the quetion</h3>
<div class="flex-1 rounded-full border-2 border-gray-600">
<div
class="h-4 rounded-full bg-green-600 transition-all duration-700"
style="width: {(PeopleAwnseredQ / Totalplayers) * 100}%;"
></div>
</div>
</div>
</div>
</div>

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@ -0,0 +1,45 @@
<script>
import { joinGame } from './logic/joinGame.js';
import { Checking } from './logic/JoinGameData.svelte.js';
let pin;
let name;
</script>
<div class="bg-grey-900 flex h-full items-center justify-center">
<div class="flex flex-col items-center justify-center gap-1 rounded-lg bg-gray-900 p-7 shadow-lg">
<h1 class="m-[0] mb-3 text-5xl">Join a game here</h1>
<input
placeholder="Enter game pin"
class="rounded-lg bg-gray-800 p-2 text-center text-white"
bind:value={pin}
/>
<input
placeholder="Enter your name"
bind:value={name}
class="rounded-lg bg-gray-800 p-2 text-center text-white"
/>
{#if Checking.v}
<button
class="mt-2 cursor-pointer rounded-full bg-gray-700 p-2 transition-all hover:scale-110 hover:-rotate-10"
>
Checking if pin is valid...
</button>
{:else}
<button
class="mt-2 cursor-pointer rounded-full bg-green-700 p-2 transition-all hover:scale-110 hover:-rotate-10"
on:click={() => {
if (!pin || !name) {
alert('Please fill in the game pin and your name.');
} else {
joinGame();
}
}}
>
Join game
</button>{/if}
</div>
</div>

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@ -0,0 +1,14 @@
import { supabase } from "$lib/supabase";
export async function addPlayer(name, gamePin) {
const { error } = await supabase.from("players").insert({
gameid: gamePin,
score: 0,
playername: name,
});
if (error) {
alert("Failed to join game: " + error.message + "\n\nPlease try again.");
return;
}
}

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@ -0,0 +1,3 @@
export let Checking = $state({
v: false,
});

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@ -0,0 +1,20 @@
import { goto } from '$app/navigation';
import { addPlayer } from './InsertPlayerInDB.js';
import { validateGamePin } from './validateGamePin.js';
import { Checking} from "./JoinGameData.svelte.js"
export async function joinGame(pin, name) {
Checking.v = true;
if (!(await validateGamePin())) {
alert('Invalid game pin. Please try again.');
Checking.v = false;
return;
}
addPlayer(name, pin);
goto('/play/' + pin, {
state: { name }
});
}

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@ -0,0 +1,11 @@
import { supabase } from '$lib/supabase';
export async function validateGamePin(pin) {
const { data, error } = await supabase
.from('games')
.select('gamepin')
.eq('gamepin', Number(pin))
.maybeSingle();
return data !== null && !error;
}

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@ -1,142 +0,0 @@
<script>
import { supabase } from '$lib/supabase';
import { onMount } from 'svelte';
export let data;
const gamePin = data.gamePin;
import { page } from '$app/stores';
const name = $page.state?.name;
let question = [];
let Selected = null;
let currentQuestion = 0;
let isWait = true;
let gameStatus = '';
let players = [];
onMount(async () => {
const channel = supabase
.channel(`game-${gamePin}`)
.on(
'postgres_changes',
{
event: 'UPDATE',
schema: 'public',
table: 'games',
filter: `gamePIN=eq.${gamePin}`
},
(payload) => {
if (payload.new.gameStatus != gameStatus) {
if (payload.new.questions == 'completed') {
goto(`/results/${gamePin}`, {
state: {
name
}
});
} else {
gameStatus = payload.new.gameStatus;
isWait = false;
Selected = null;
currentQuestion = Number(gameStatus);
}
}
}
)
.subscribe();
const { data, error } = await supabase
.from('games')
.select('questions')
.eq('gamePIN', Number(gamePin))
.single();
if (!error && data) {
question = data.questions || [];
}
});
async function SubmitAnswer() {
isWait = true;
const { data, error } = await supabase
.from('games')
.select('players')
.eq('gamePIN', Number(gamePin))
.single();
players = data.players;
if (question[currentQuestion].correctAnswer == Selected) {
players.forEach((player) => {
if (player.name == name) {
player.score += 1;
}
});
await supabase.from('games').update({ players: players }).eq('gamePIN', Number(gamePin));
}
const { data: data2 } = await supabase
.from('games')
.select('questions')
.eq('gamePIN', Number(gamePin))
.single();
question = data2.questions;
question[currentQuestion].playersCompelted++;
console.log('Players Completed:', question[currentQuestion].playersCompelted);
await supabase.from('games').update({ questions: question }).eq('gamePIN', Number(gamePin));
}
</script>
<div class="bg-grey-900 flex h-full items-center justify-center">
<div
class="flex max-w-[700px] flex-col items-center justify-center gap-1 rounded-lg bg-gray-900 p-8 shadow-lg"
>
<div class="mb-5 flex w-full items-center justify-center gap-3">
<h3>Question {currentQuestion + 1} of {question.length}</h3>
<div class="flex-1 rounded-full border-2 border-gray-600">
<div
class="h-4 rounded-full bg-green-600 transition-all duration-700"
style="width: {(currentQuestion / question.length) * 100}%;"
></div>
</div>
</div>
{#if isWait != true}
<h1 class="m-[0] text-center text-5xl">
Q{currentQuestion + 1}. {question[currentQuestion].name}
</h1>
<div class="mt-5 grid grid-cols-2 gap-5 gap-x-3">
{#each question[currentQuestion].answers as answer, index}
<div class="flex">
<input
type="radio"
id="O{index}"
name="question"
class="peer sr-only"
value={index}
bind:group={Selected}
/>
<label
class="w-full cursor-pointer rounded-lg border-3 border-gray-600 bg-gray-600 pt-1 pr-2 pb-1 pl-2 text-center text-3xl transition-all peer-checked:border-blue-600 peer-checked:bg-blue-600 hover:border-blue-600"
for="O{index}">{answer}</label
>
</div>
{/each}
</div>
{#if Selected != null}
<button
class="mt-4 cursor-pointer gap-0 rounded-lg bg-green-700 p-2 text-3xl transition-all hover:scale-110 hover:-rotate-10"
onclick={SubmitAnswer}
>submit answer
</button>
{:else}
<button
class="mt-4 cursor-pointer gap-0 rounded-lg bg-gray-700 p-2 text-3xl transition-all hover:scale-110"
>select an answer to submit!
</button>
{/if}
{:else}<h1 class="m-[0] text-center text-5xl">
Please wait for everyone else to answer the question.
</h1>{/if}
</div>
</div>

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@ -1,71 +0,0 @@
<script>
import { supabase } from '$lib/supabase';
import { onMount } from 'svelte';
export let data;
const gamePin = data.gamePin;
import { page } from '$app/stores';
let name = '';
name = $page.state?.name;
let players = [];
onMount(async () => {
const { data } = await supabase
.from('games')
.select('players')
.eq('gamePIN', Number(gamePin))
.single();
players = data.players;
players.sort((a, b) => b.score - a.score);
});
</script>
<div class="bg-grey-900 flex h-full items-center justify-center">
<div
class="flex max-w-[700px] flex-col items-center justify-center gap-1 rounded-lg bg-gray-900 p-8 shadow-lg"
>
<h1 class="mb-3 text-7xl font-bold text-white">Leaderboard</h1>
{#if players}
{#each players as player, i}
{#if name == player.name}
<div class="flex w-full items-center justify-between rounded-lg bg-green-950 p-2">
<div class="mr-2 flex h-6 w-6 items-center justify-center rounded-full bg-gray-500">
{i + 1}
</div>
<div class="w-20 text-white">{player.name}</div>
<div class="flex-1 rounded-full border-2 border-gray-600">
<div
class="flex h-6 items-center justify-center rounded-full bg-green-600 transition-all duration-700"
style="width: {(player.score / players[0].score) * 100}%;"
>
<div>{player.score} points</div>
</div>
</div>
</div>
{:else}<div class="flex w-full items-center justify-between rounded-lg bg-gray-800 p-2">
<div class="mr-2 flex h-6 w-6 items-center justify-center rounded-full bg-gray-500">
{i + 1}
</div>
<div class="w-20 text-white">{player.name}</div>
<div class="flex-1 rounded-full border-2 border-gray-600">
<div
class="flex h-6 items-center justify-center rounded-full bg-green-600 transition-all duration-700"
style="width: {(player.score / players[0].score) * 100}%;"
></div>
</div>
<div class="flex w-17 justify-end">{player.score} points</div>
</div>
{/if}
{/each}
{/if}
<button
class="mt-4 cursor-pointer rounded-full bg-green-700 p-2 transition-all hover:scale-110 hover:-rotate-10"
on:click={joinGame}
>
Go back to the home page!
</button>
</div>
</div>

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@ -6,16 +6,16 @@ const config = {
// adapter-auto only supports some environments, see https://svelte.dev/docs/kit/adapter-auto for a list.
// If your environment is not supported, or you settled on a specific environment, switch out the adapter.
// See https://svelte.dev/docs/kit/adapters for more information about adapters.
adapter: adapter({
// default options are shown. On some platforms
// these options are set automatically — see below
pages: 'build',
assets: 'build',
fallback: undefined,
precompress: false,
strict: true
})
adapter: adapter()
}
};
export default config;
export default config;