This commit is contained in:
RezHackXYZ 2025-05-03 15:26:07 +05:30
parent 36ed928dc5
commit 8cc1aa604b
6 changed files with 194 additions and 56 deletions

View file

@ -0,0 +1,42 @@
<script>
import { newGame, WordLegnth } from "../logic.svelte.js";
let LetersSelected = WordLegnth.v;
</script>
<div id="root">
<h4>Select The Word legnth (between 3 and 10 letters)</h4>
<input
type="range"
id="vol"
name="vol"
min="3"
max="10"
bind:value={LetersSelected}
/>
<button
onclick={() => {
WordLegnth.v = LetersSelected;
newGame();
}}
>Start New Game with Word legnth of {LetersSelected} letters
</button>
</div>
<style>
#root {
display: flex;
flex-direction: column;
gap: 5px;
margin: 10px;
justify-content: center;
background-color: #303030;
padding: 10px;
margin: 20px;
border-radius: 10px;
}
h4 {
text-align: center;
margin: 0px;
}
</style>

View file

@ -0,0 +1,38 @@
<script>
import { newGame, WordLegnth } from "../logic.svelte.js";
import WordLegnthSetings from "./WordLegnthSetings.svelte";
let LetersSelected = WordLegnth.v;
</script>
<div id="root">
<h1>A Wordle clone designed for classrooms!</h1>
<h3>
Unlimited guesses, Unlimited words, and choose your own word length!
</h3>
<WordLegnthSetings />
</div>
<style>
#root {
height: 100%;
width: 35%;
border-radius: 20px;
margin: 20px;
margin-top: 5px;
border: 2px solid #444;
}
h1 {
text-align: center;
margin: 5px 0px;
text-decoration: underline #444;
}
h3 {
text-align: center;
margin: 5px 0px;
text-decoration: underline #444;
}
</style>

View file

@ -1,8 +1,9 @@
<script>
import Keyboard from "./keyboard.svelte";
import Display from "./display.svelte";
import Keyboard from "./game/keyboard.svelte";
import Display from "./game/display.svelte";
import { onMount } from "svelte";
import { handleKey } from "./logic.svelte.js";
import Right from "./InfoAndSetings/main.svelte";
onMount(() => {
window.addEventListener("keydown", handleKey);
@ -10,14 +11,26 @@
</script>
<div id="root">
<div id="left">
<Display />
<Keyboard />
</div>
<Right />
</div>
<style>
#root {
width: 885px;
height: calc(100% - 75px);
height: 90%;
display: flex;
margin: 0;
font-family: "Sour Gummy", sans-serif;
background-color: #121212;
color: white;
}
#left {
width: 100%;
height: 100%;
border-radius: 20px;
margin: 20px;
margin-top: 5px;

View file

@ -1,9 +1,9 @@
<script>
import { CurrentWord, words,WordLegnth } from "./logic.svelte.js";
import { CurrentWord, words, WordLegnth } from "../logic.svelte.js";
</script>
<div id="DisplayOfWords">
{#each words as word}
{#each words.v as word}
<div class="word">
{#each word as letter}
<span class={letter[1]}>{letter[0]}</span>
@ -11,8 +11,8 @@
</div>
{/each}
<div class="word">
{#each Array(WordLegnth) as _, i}
<span>{CurrentWord.v[i] || ''}</span>
{#each Array(WordLegnth.v) as _, i}
<span>{CurrentWord.v[i] || ""}</span>
{/each}
</div>
</div>

View file

@ -1,10 +1,10 @@
<script>
import { keys, ButtonPressed } from "./logic.svelte.js";
import { keys, ButtonPressed } from "../logic.svelte.js";
</script>
<div id="root">
<div class="word">
{#each keys.slice(0, 10) as key}
{#each keys.v.slice(0, 10) as key}
<button on:click={() => ButtonPressed(key[0])} class={key[1]}
>{key[0]}</button
>
@ -12,14 +12,14 @@
</div>
<div class="word">
{#each keys.slice(10, 19) as key}
{#each keys.v.slice(10, 19) as key}
<button on:click={() => ButtonPressed(key[0])} class={key[1]}
>{key[0]}</button
>
{/each}
</div>
<div class="word">
{#each keys.slice(19) as key}
{#each keys.v.slice(19) as key}
<button on:click={() => ButtonPressed(key[0])} class={key[1]}
>{key[0]}</button
>

View file

@ -2,13 +2,17 @@ import wordExists from "word-exists";
import { generate } from "random-words";
import { onMount } from "svelte";
export let WordLegnth = 5;
export let WordLegnth = $state({ v: 5 });
let CorrectWord = generate({ minLength: WordLegnth, maxLength: WordLegnth });
let CorrectWord = generate({
minLength: WordLegnth.v,
maxLength: WordLegnth.v,
});
console.log("CorrectWord: ", CorrectWord);
export let words = $state([]);
export let words = $state({ v: [] });
export let CurrentWord = $state({ v: [] });
export let keys = $state([
export let keys = $state({
v: [
["Q", "n"],
["W", "n"],
["E", "n"],
@ -37,11 +41,52 @@ export let keys = $state([
["N", "n"],
["M", "n"],
["⏎", "o"],
]);
],
});
export function newGame() {
CorrectWord = generate({
minLength: WordLegnth.v,
maxLength: WordLegnth.v,
});
console.log("CorrectWord: ", CorrectWord);
words.v = [];
CurrentWord.v = [];
keys.v = [
["Q", "n"],
["W", "n"],
["E", "n"],
["R", "n"],
["T", "n"],
["Y", "n"],
["U", "n"],
["I", "n"],
["O", "n"],
["P", "n"],
["A", "n"],
["S", "n"],
["D", "n"],
["F", "n"],
["G", "n"],
["H", "n"],
["J", "n"],
["K", "n"],
["L", "n"],
["⌫", "o"],
["Z", "n"],
["X", "n"],
["C", "n"],
["V", "n"],
["B", "n"],
["N", "n"],
["M", "n"],
["⏎", "o"],
];
}
function GameWin() {
alert("You win!");
document.location.reload();
newGame();
}
function SendWord(word) {
@ -77,7 +122,7 @@ function SendWord(word) {
: [word[i].toUpperCase(), "w"];
}
words.push(result);
words.v.push(result);
setTimeout(() => {
document.getElementById("DisplayOfWords").scrollTo({
@ -88,17 +133,17 @@ function SendWord(word) {
// Update keyboard status
for (let [letter, status] of result) {
let keyIndex = keys.findIndex(
let keyIndex = keys.v.findIndex(
(k) => k[0].toLowerCase() === letter.toLowerCase()
);
if (keyIndex !== -1) {
let current = keys[keyIndex][1];
let current = keys.v[keyIndex][1];
if (status === "c") {
keys[keyIndex][1] = "c";
keys.v[keyIndex][1] = "c";
} else if (status === "d" && current === "n") {
keys[keyIndex][1] = "d";
keys.v[keyIndex][1] = "d";
} else if (status === "w" && current === "n") {
keys[keyIndex][1] = "w";
keys.v[keyIndex][1] = "w";
}
}
}
@ -116,7 +161,7 @@ export function ButtonPressed(key) {
});
if (key === "⏎") {
if (CurrentWord.v.length === WordLegnth) {
if (CurrentWord.v.length === WordLegnth.v) {
let word = CurrentWord.v.join("").toUpperCase();
if (wordExists(word)) {
SendWord(CurrentWord.v);
@ -130,7 +175,7 @@ export function ButtonPressed(key) {
CurrentWord.v.pop();
return;
}
if (CurrentWord.v.length === WordLegnth) {
if (CurrentWord.v.length === WordLegnth.v) {
return;
}